Palworld save converter
This Palworld save converter rewrites the host ID so a co-op world can move to a dedicated server without losing the host's character. Pick your SaveGames folder and it builds a ZIP that is ready for the server.
- Free, no sign-up
- Nothing is uploaded
- Your original stays untouched
- Steam saves only
Co-op worldPlayers folder
Converted ZIPPlayers folder
0000…0001.savA71E…93F6.sav3F9A…E7D4.sav3F9A…E7D4.savThese IDs are examples. The real ID comes from the host's Steam ID.
Convert your save
Your save is on a PC
Converting needs a folder picker, so do it on a PC. Copy this link and open it there.
Pick your save folder
Pick the whole SaveGames folder and the worlds inside are listed for you.
Where Steam saves live on Windows
%LOCALAPPDATA%\Pal\Saved\SaveGames- 1.Press “Copy” to copy the path.
- 2.Press “Pick SaveGames folder”, paste into the address bar of the window that opens and press Enter.
- 3.With SaveGames open, confirm the folder in that window.
Your browser may ask about “uploading”. That is the folder picker's standard wording; the files are only read inside this page.
You can also drag the folder herePick the character
Choose the host's co-op character. It is usually selected already.
Check the ID for the server
A dedicated server gives each Steam account an ID. If the folder path gave us your Steam ID, the ID is already worked out.
17 digits starting with 7656. A Steam profile link works too. The calculation happens in your browser.
Playing on Xbox, PS5 or Mac, or checking against server files?
Crossplay IDs cannot be calculated. Join the server once to create a character, then add the server's world folder or the new .sav to read the ID.
You can also drag the folder here32 characters: the file name in the server's Players folder without .sav. This value takes priority.
Advanced options
Convert and download
It runs in your browser and bigger worlds take longer. Keep this page open until it finishes.
Why the host character disappears when you just copy the folder
In co-op the host always uses the fixed ID 00000000000000000000000000000001. A dedicated server never uses that ID and gives each Steam account its own instead. Copy the folder as it is, and the server cannot find the host's character and opens the character creation screen.
A newly made character has none of the old levels or Pals, while the old character stays in the world under the fixed ID. Friends do not have this problem, because they already used per-account IDs in co-op. Rewriting the host ID is the host save fix players talk about.
What changes when you convert
Every place that stores the host ID is rewritten to the new ID. The result is then read back and checked for anything missed.
| Item | Result | Why |
|---|---|---|
| Host's player file | Renamed to the new ID | The server finds a character by file name. |
| Character record in Level.sav | Changed to the new ID | Levels and stats live in this record. |
| Host's Pals, party and Pal Box | Changed to the new ID | The owner ID decides whose Pals they are. |
| Guild leader and member list | Changed to the new ID | Base permissions follow the guild. |
| Dimensional Pal Storage (_dps.sav) | File renamed and the owner records inside it changed | Renaming alone would leave the old ID inside. |
| Build records, chest locks, death drops | Changed to the new ID | So your chests and dropped items stay yours. |
| Friends' player files | Unchanged | Steam friends keep the same ID on the server. |
| WorldOption.sav | Left out of the ZIP | With it in the world folder, the server ignores PalWorldSettings.ini and the admin password becomes empty. |
| Original folder on your PC | Unchanged | It is only read. The result is a new ZIP. |
A run on a real save
The record of converting a real co-op world with 1 player on November 5, 2026. Instance IDs are shortened.
What we checked in game
- Co-op to dedicated server (October 7, 2026): joined without the character creation screen; Pals, Pal Box and guild leader rights were intact.
- Dedicated server to co-op (October 7, 2026): brought a server world back to a PC and carried on playing.
- Changing the host (October 28, 2026): ran both directions in a row to hand the host role to another player.
[player] file re-keyed (host instance eed7…fc76)
[characters] host key: 1, pal owner keys: 4, owners: 4, old owners: 4, nickname modifiers: 5, undecoded: 0
[containers] slots re-pointed: 4
[guilds] handles: 6, admins: 1, roster entries: 1, name modifiers: 0, map markers: 0
[structures] builder records: 13, password-lock records: 0, death-drop owners: 0, unreadable blobs: 0
VERIFICATION PASSED
[sidecars] dimensional-storage references re-pointed: 0How to put the converted save on a server
The steps depend on the server. On a DediMoa server you do not unzip the file.
On a DediMoa server
- Open your server in the console and go to “Backups & import”.
- Upload the ZIP as it is, without unzipping. The current world is backed up before it is replaced.
- When the server is back, join and check your character, Pals and guild.
On a server you run yourself
- Stop the server. If it stays on, autosave overwrites what you just added.
- Unzip and put the world folder in
Pal/Saved/SaveGames/0/. Do not rename the folder. - In
Pal/Saved/Config/LinuxServer/GameUserSettings.ini(WindowsServeron Windows), setDedicatedServerNameto that folder's name. - Start the server, join and check. If something is wrong, set
DedicatedServerNameback.
Bringing a server world back to your PC
- Create a new co-op world in Palworld, enter it once, leave and close the game.
- Make a backup copy of the new world folder in
%LOCALAPPDATA%\Pal\Saved\SaveGames\[Steam ID]\. - Copy the contents of the ZIP's world folder into it, overwriting. Do not add the folder itself.
- Load that world and check your character, Pals and guild.
The whole process is in our Palworld server transfer guide.
What it supports and what it does not
- Steam saves only. Xbox and Game Pass saves use a different file format.
- Use a PC. Your save is on a PC and you need to pick a folder, so a phone cannot finish the job.
- Crossplay friends' IDs cannot be calculated. Xbox and PS5 friends join the server once and use the ID it creates.
- World settings are not moved. Set rates and death penalty again with the Palworld server settings generator.
- A game update can change the save format. The tool then shows an error rather than producing a broken file. Your original is untouched.
Common questions
Is my save uploaded anywhere?
No. Reading, editing and zipping all happen in your browser. A decompression module is downloaded once on the first read, and your save is not sent anywhere. In the network panel of your browser's developer tools you may see two kinds of small POST request: one that measures page speed (/cdn-cgi/rum) and, when you are not signed in, a log sent by the Google sign-in prompt (play.google.com/log). Neither contains your save. If the browser asks about “uploading”, that is the standard wording of its folder picker.
Do my friends' characters need converting?
Steam friends need nothing: they keep the same ID on the server. Only the host and crossplay friends need converting.
Do I need to join the server first?
A Steam host does not. The ID is calculated from the Steam ID in the save folder's path, so you can convert before you even buy a server.
I converted, but it still asks me to create a character
Either the server loaded another world or the ID differs. First check that DedicatedServerName matches the folder you added. If it does, you may have used another Steam account's ID: put the file name created in the server's Players folder into “Enter ID manually” and convert again.
My map is black after moving
Map exploration lives in LocalData.sav on each player's PC, not on the server. Close the game, turn Steam Cloud off for a moment, then copy LocalData.sav from the old world's folder into the current server's folder. Each player who wants their map back does this on their own PC.
If conversion fails, is my save broken?
No. Nothing is written to the original. Still, copy the folder before touching any save. Failures right after a game update usually mean the format changed.
Open source and licences
This tool is distributed under the GNU GPL v3. The source code and the open-source projects it uses are listed at dedimoa-dev/palworld-save-converter.
No server to move to yet?
A DediMoa server opens in minutes. Upload the converted ZIP in the console and carry on playing.
See Palworld server hosting