DediMoa

Palworld server transfer: co-op to dedicated server or new host

A Palworld server transfer, three ways: co-op save to a dedicated server, server to server, and back to your PC, keeping the host's character. Checked on v1.0.5.

How a Palworld server transfer works depends on where the world is going. An invite-code world needs its host ID rewritten before it goes on a dedicated server, while a move between servers only takes copying the world folder. These steps were checked with a real save on the Steam version, v1.0.5 (build 102999).

Find the route you need

From and toConversionWhat to do
Invite-code world → dedicated serverNeededRewrite the host ID, then put the world on the server
Dedicated server → another serverNot neededCopy the world folder and change one setting
Dedicated server → co-op on your PCNeededChange your character back to the co-op host ID

The same goes for a character you levelled on a friend's server. Characters do not move without the world, so get the world folder from the server owner and follow the table above.

Palworld save location

On the Steam version for Windows, press Win + R and enter this path. Inside is a folder named after your Steam ID (a number starting with 7656), and each long folder of letters and numbers inside that is one world.

%LOCALAPPDATA%\Pal\Saved\SaveGames
A Palworld world folder in Windows Explorer with Level.sav, LevelMeta.sav, LocalData.sav and WorldOption.sav files, plus backup and Players folders.
Inside a world folder. Level.sav and Players, marked here, are the parts that matter. The Steam ID in the path is hidden.

A dedicated server keeps its worlds in the same layout under Pal/Saved/SaveGames/0/. The DedicatedServerName value in Pal/Saved/Config/LinuxServer/GameUserSettings.ini (WindowsServer on Windows) tells you which one is in use.

Moving a co-op save to a dedicated server

Before you start, close Palworld on the host's PC and copy the whole world folder somewhere else.

  1. Open the Palworld save converter in a PC browser and choose "Co-op → dedicated server".
  2. Pick the SaveGames folder, then the world. Your browser may say "upload" when you pick a folder, but the files never leave the browser.
  3. Check the host character and the ID for the server. The ID is worked out from the Steam ID in the folder path, so you do not need to join the server first.
  4. Convert and download the ZIP.
  5. Put it on the server as described below.
Step 3 of the save converter, showing the host's Steam ID field and the server host ID calculated from it.
A real save loaded in the tool, shown in its Korean interface. The Steam ID was replaced with an example value.

On a DediMoa server

Open your server in the console, go to "Backups & import" and upload the ZIP without unzipping it. The current world is backed up first, then replaced, and the server restarts by itself. If you do not have a server yet, pick a player count and region on the Palworld server hosting page.

On a server you run yourself

  1. Stop the server. If it stays on, autosave overwrites what you just added.
  2. Unzip and put the world folder in Pal/Saved/SaveGames/0/. Leave the old world beside it as a backup.
  3. Set DedicatedServerName in GameUserSettings.ini to the new folder's name. Change the setting to match the folder, not the folder to match the setting.
  4. On Linux, check that the new folder has the same owner as the old world. With the wrong permissions the server cannot read the save.
  5. Start the server. If something is wrong, set DedicatedServerName back and the old world returns.

You won't use an invite code anymore. Enter IP:port in the box at the bottom of the game's dedicated server screen and connect. See how to connect to your server for more.

The address box and connect button at the bottom of the Palworld v1.0.5.102999 dedicated server screen, with the example address 203.0.113.10:8211.
The Korean client, v1.0.5.102999. The address is an example.

Why copying the save loses the host's character

The co-op host always uses the ID 00000000000000000000000000000001. A dedicated server never uses that ID and gives each Steam account its own. Copy the folder over as it is, and the server treats the host as a newcomer and opens the character creation screen. Friends are not affected, because they already used per-account IDs in co-op.

Here is a real co-op world before and after converting. The host's file has a new name, and the ZIP has no WorldOption.sav.

Terminal output. The file 00000000000000000000000000000001.sav in the Players folder becomes a file starting with 87333EC7 in the converted ZIP, and a search for WorldOption finds 0 matches.
Run on November 5, 2026. The 87333EC7… ID was calculated from an example Steam ID.

Renaming the file is not enough. Converting that same world also meant changing character and Pal ownership, Pal Box slots, guild records and build records.

Item in the conversion recordChanged
Host character record1
Pal owner records4
Pal Box and party slots4
Character references in guild records6
Guild leader and member list2
Builder records on structures13

That is a small world with one character and four Pals. Bigger worlds have more to change.

Moving from one server to another

No IDs change, so no conversion is needed. Both servers give the same IDs as long as both use Steam authentication. If only one runs with -nosteam, the IDs differ, so match the launch options.

  1. Put both servers on the same game version and stop the old one.
  2. Copy the whole world folder out of Pal/Saved/SaveGames/0/ on the old server. Without the Players folder, everyone has to make a new character.
  3. Stop the new server, put the folder in the same place and set DedicatedServerName to its name.
  4. If the world folder has a WorldOption.sav, delete it. The reason is under "Server settings do not apply" below.
  5. PalWorldSettings.ini is outside the world folder. Copy it separately to keep rates and other settings.
  6. Start the new server and give your friends the new address.

Bringing a server save back to co-op on your PC

  1. Copy the server's world folder to your PC.
  2. Create a new co-op world in Palworld, enter it once, leave and close the game. This world receives the files.
  3. In the save converter, choose "Dedicated server → co-op", pick the world folder and choose your character.
  4. Copy the contents of the ZIP's world folder into the new co-op world folder, overwriting. Do not add the folder itself.
  5. Load that world in the game and check it.

What to check after moving

The save converter's finished screen, saying the host character moved to a new ID, with a button to download the converted world.
The finished screen. This confirms the files are right; the final check happens in game.

These are the checks we used in game on October 7, 2026. Join the server and go through them in order.

  • You enter the world with no character creation screen.
  • No new file appears in the server's Players folder after the host leaves.
  • Your Pals and Pal Box are intact, and the host shows as guild leader.
  • Chests at your existing bases open.
  • Friends join with their own characters.

Common problems

It asks me to create a character again

The save was not converted or the ID is wrong. If you converted with another Steam account's ID, put the file name that appeared in the server's Players folder into "Enter ID manually" in the converter and convert again. DediMoa servers reject an unconverted co-op world and tell you why.

The world starts over

The server did not find the world you added. Check that DedicatedServerName exactly matches the folder name, that the folder is directly under SaveGames/0/, and on Linux that the owner is right.

Server settings do not apply

This happens when the world folder contains WorldOption.sav. We confirmed it on a test server on October 7, 2026: with this file present, world settings in PalWorldSettings.ini were not followed, and the REST API refused requests with Unauthorized (AdminPassword is empty). ZIPs from the converter do not include this file. Set rates and other values again with the Palworld server settings generator. If you copied it by hand, stop the server and delete it. To carry over the values you used in co-op, Palworld world settings pairs each in-game option with its ini key.

The map is black

Map exploration is stored in LocalData.sav on each player's PC, not on the server. Close the game, turn Steam Cloud off for a moment, then copy LocalData.sav from the old world's folder into the current server's folder. Each player who wants their map back does this on their own PC.

Do Xbox or Game Pass saves work?

The converter only reads Steam saves for now. Xbox and Game Pass use a different file format.

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